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Redout receives major patch update and new Space Exploration expansion

Martin Bigg On November 22, 2017

Redout is one of the most underrated futuristic racing titles currently available. We can't get enough of its creatively-designed race tracks, superb sense of speed, and craft that take skill to master. And now 34BigThings' WipeOut-inspired racer has just got better with the release of a substantial patch that adds a slew of improvements to the game. 

Currently available for the PC version of the game, the game has been rebuilt for Unreal Engine 4.17.2, which further optimizes the performance. 34BigThings says you will see a 15 percent improvement in the game's performance in every track of the game. Progression has also been updated in response to community feedback which resulted in changes to the wall physics and friction, which is now more powerful at higher levels and speeds.



A Space Exploration Pack has also been released for Redout, which new Moon and P-AR219 environments, 10 tracks, two bosses, three liveries and five exclusive ship colors. It's currently available to download on Steam at a discounted price of £8.09.

You can view the entire Redout patch 1.5.1 patch update below.


HOTFIXES
More fixes for the uber-famous FATAL ERROR at launch.
Having a Chroma-enabled device without Razer Synapse installed resulted in a FATAL ERROR. Now it's gone.
There were some weird sounds from other ships. Which was weird. Nobody likes weird sounds from other ships.
Asteroids had a terrible shortcut. Now you can't do that thing you used to.
Another 10% performance improvements in all environments. Also, Abruzzo should have way less fps drops compared to 1.5.0. Sorry Blu.
We forgot Japanese and Korean languages in the last build, now they are って戻.
Something else happened in Abruzzo.
FPS limiter stopped working in race.
Music stopped doing weird stuff online. Like hosting a normal lobby.
Controller vibration was uncontrolled if you died during a jump. Now controlled.
Fixed a bug that resulted into an alone player in an online match racing for 0 laps. Sadly, Autowinning.
Now we have a total of 45 bunnies in the entire game. Happy hunting season!

From the 1.5.0 Changelog:

NEW FEATURES && IMPORTANT UPDATES
Upgraded Unreal Engine to 4.17.2. This should fix the famous FATAL ERROR during race. Let us know if it worked. On top of this the newer engine version introduced many optimizations, fixes and reworks that should elevate the quality of your Redout Experience.
New wall friction implemented.
Upgraded to FMod 1.10 for better audio and stability.
OFFICIAL DISCORD COMMUNITY
Our Discord community just reached 1100+ active users! If you haven't, you should definitely check it out: https://discord.me/redout!

GENERAL IMPROVEMENTS
Added a switch to enable/disable HDR in options. 
Removed 5.1 and Stereo switch for the audio output. We now detect automatically which one to use.
Minimized FPS drops in Europa Env in the underwater sections.
Fixed colliders on the crystals at the end of the pipe in Mars Opportunity.
Perpendicular collisions between the ship and walls were not always registered correctly. Fixed.
Something happened in Abruzzo.
BUGFIXING
The camera in VR had some serious issues when restarting a race or during the second race in a tournament, making it almost impossible to race it. Fixed.
Various VR Issues fixed.
Quickrace prestart had some clipping issues. Now claps.
Speed UI had some weird UI issues. Fixed.
Mars storms were interfering with our savegames and did not allow us to save your times properly. Managed to water more rocks to calm down the weather. It worked, for now.
Wallbouncing sound was gone. Now it's back.
There was a bug where AP would stop working after using EMG, EPSS or ED. Fixed.
Fixed a bug with Arena Race time saving method.
Flamey and Digital liveries were broken for conqueror na'isha.
Ansel could be opened during pause. That's bad.
Fixed some typos in descriptions.
In online race, the player running on the client got "New lap record" message at every lap. Not anymore. 
Two bunnies added to the game.
No new pilots added to the game, yet.

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