TeamVVV
Slot 1

MotoGP 18 is the reboot the series needs

Martin Bigg On June 8, 2018

This week marks the release of MotoGP 18 - and it's more than just a typical incremental yearly update. Developer Milestone is hailing MotoGP 18 as a much-needed reboot for the series.

MotoGP 18 has been rebuilt from the ground up. For the first time in the series, Milestone has ditched its ageing in-house engine in favour of the shiny Unreal Engine 4, which also powered MXGP 3 and Monster Energy Supercross. The result is easily the best-looking game in the MotoGP series to date, with more realistic-looking lighting, particle and weather effects.

MotoGP 18 screenshot

Each of the game's 19 official tracks, including the new Buriram International Circuit in Thailand, has also been painstakingly remodelled using drone-scanning technology. For the first time in the series, the riders' faces have also been scanned to recreate each rider's likeness.

Using Unreal Engine 4 has also enabled Milestone to rework the physics. It takes time to adjust to the more realistic handling as bikes now have a greater sense of weight than before, but MotoGP game veterans will appreciate the extra challenge. Fortunately, new tutorials have been added to help newcomers get to grips with the attributes of each bike class. Tyre management also plays a crucial role, while new cosmetic and mechanical damage adds a level of consequence when it all goes wrong. 

30 cut scenes have also been added, ranging from riders celebrating their victory on the MotoGP podium, to the parc fermé for Moto2 and Moto3 and the starting grid and boxes. It all helps immerse you into the world of MotoGP better than ever before. 



You can see MotoGP 18 in action in our extensive gameplay overview video showing the game running on PC. Check back soon for our full MotoGP 18 review, and be sure to let us know your thoughts on the game so far in the comments below. 

Related Articles

Dan Greenawalt Interview Gamescom 2014

Dan Greenawalt Interview Gamescom 2014

In a surprise announcement at Gamescom, Forza Motosports Creative Director Dan Greenawalt took to the stage...

Alan Interviews: Ralph Fulton - Forza Horizon 2's Creative Director

Alan Interviews: Ralph Fulton - Forza Horizon 2's Creative Director

Just as it did with the first Forza Horizon game, Playground Games held an exclusive pre-release media at...

Ride 3 PS4 demo confirmed for Gamescom

Ride 3 PS4 demo confirmed for Gamescom

There's good news for those looking forward to Milestone's upcoming two-wheeled racer Ride 3. The Italian...

New Onrush update adds long-requested Ranked Mode

New Onrush update adds long-requested Ranked Mode

Onrush had the potential to revitalise arcade racing for the current console generation. Sadly, it didn't...

The Crew Wild Run - developer interview

The Crew Wild Run - developer interview

We catch up with Stephane Jankowski, producer of The Crew: Wild Run and he gives us some new details on the...

Assetto Corsa PS4 preview part 1 - Marco Massarutto interview

Assetto Corsa PS4 preview part 1 - Marco Massarutto interview

Here is the first part of our Assetto Corsa PlayStation 4 preview which gives you the chance to learn a bit...

DiRT Rally interview with Paul Coleman

DiRT Rally interview with Paul Coleman

During Codemasters' DiRT Rally PS4 preview event, Alan caught up with Chief Game Designer Paul Coleman who...

DiRT Rally gameplay: Rallycross racing at Lydden Hill

DiRT Rally gameplay: Rallycross racing at Lydden Hill

Continuing our DiRT Rally PlayStation 4 coverage we take to Lydden Hill for some intense rallycross racing...

Comments

Subscribe to our newsletter

Register Login Request A Page Facebook Login
Slot 6

Interviews

More Interviews
Slot 7

Lifestyle & Entertainment

More Lifestyle
Slot 8

Automotive Reviews

More Auto Gaming

Retro Gaming

More Retro Gaming