In this week's Weekly Racing Video Game News round-up, DriveClub takes pole position with a series of new extended full race gameplay videos that leave us gawping at its gorgeous graphics. It's come a very long way since its debut at E3, and should only look better in its final release this October. The devil's in the detail: not only do the cars look exquisite, but Evolution has gone to considerable effort to model the environments with just as much care.
Take the Canadian forest track, for example - whereas most games make do with a barren field with a few lowly-detailed trees dotted around it, this track features over one million fully modelled trees, all of which can be seen far out into the distance. Obsessive? Yes. Unnecessary? Probably. But it's details like these that set DriveClub apart.
It's not just a pretty face, either: its engine sounds put Polyphony to shame, as demonstrated by a panoramic video of a Ferrari F12, where the engine notes bite with generous ferocity.
Elsewhere, MotoGP '14 reignited the frame rate flame wars with the revelation that it will be locked to 30 fps on PS4. Like DriveClub, this doesn't mean you should disregard it, though. From our point of view, the graphical prowess is approaching photorealisitc, which more than compensates for its frame rate foibles.
Fanatec also continued to bombard us with Wheel Rim announcements, with the unveiling of the Flat1 and GT Rim in the same week. This bring the number of new product reveals to six in just over two weeks. What will next week bring?
All this and more can be found in your Weekly Racing Video Game News round-up embedded below. Links to all articles discussed in the video can be found below.
‘DriveClub raw race gameplay videos are visually dazzling: http://www.teamvvv.com/en/news/comments/DriveClub-raw-race-gameplay-videos-are-visually-dazzling
Pushing the senses: DriveClub's engine sounds will blow you away: http://www.teamvvv.com/en/news/comments/Pushing-the-senses-DriveClubs-engine-sounds-will-blow-you-away
MotoGP '14 targeting 1080p and 30fps on PS4: http://www.teamvvv.com/en/news/comments/MotoGP-14-targeting-1080p-and-30fps-on-PS4
MotoGP '14 gets 'Legends of MotoGP' pre-order bonus exclusively at GAME: http://www.teamvvv.com/en/news/comments/MotoGP-14-gets-Legends-of-MotoGP-pre-order-bonus-exclusively-at-GAME
MotoGP '14 Slo-Mo Sunshine Exclusive Replay Gameplay: http://www.teamvvv.com/en/news/comments/MotoGP-14-Slo-Mo-Sunshine-Exclusive-Replay-Gameplay
Ayrton Senna's Formula Three car coming to Gran Turismo 6 in 'Senna Tribute' update: http://www.teamvvv.com/en/news/comments/Ayrton-Sennas-Formula-Three-car-coming-to-Gran-Turismo-6-in-Senna-Tribute-update
Fanatec Flat1 Rim revealed: http://www.teamvvv.com/en/news/comments/Fanatec-Flat1-Rim-revealed
Fanatec GT Rim revealed for ClubSport Wheel: http://www.teamvvv.com/en/news/comments/Fanatec-GT-Rim-revealed-for-ClubSport-Wheel
Slightly Mad Studios details Project CARS' GT racing discipline: http://www.teamvvv.com/en/news/comments/Slightly-Mad-Studios-details-Project-CARS-GT-racing-discipline
World of Speed's automotive highlights showcased in latest trailer: http://www.teamvvv.com/en/news/comments/World-of-Speeds-automotive-highlights-showcased-in-latest-trailer
2014 Formula Renault revealed for rFactor 2: http://www.teamvvv.com/en/news/comments/2014-Formula-Renault-revealed-for-rFactor-2
Dallara DW12 IndyCar added to iRacing: http://www.teamvvv.com/en/news/comments/Dallara-DW12-IndyCar-added-to-iRacing
Turbocharged Audi 90 Quattro IMSA GTO races onto R3E: http://www.teamvvv.com/en/news/comments/Turbocharged-Audi-90-Quattro-IMSA-GTO-races-onto-R3E
F1 Race Stars subtly revamped for iOS release: http://www.teamvvv.com/en/news/comments/F1-Race-Stars-subtly-revamped-for-iOS-release
Split Second Director launches Rage Ride Kickstarter campaign: http://www.teamvvv.com/en/news/comments/Split-Second-Director-launches-Rage-Ride-Kickstarter-campaign
MXGP: The Official Motocross Videogame Review: http://www.teamvvv.com/en/news/comments/MXGP-The-Official-Motocross-Videogame-Review’
Theres apparently a way to unlock it to 60fps if you change a value in the files and it doesn't break the game like it did with Rivals. Although I don't know how Ubisoft would feel about people doing so, it could result in a ban so I guess its best to put up with 30 fps.
Yes it will be locked at 30fps on all formats, its a shame the PC version has been restricted in this way (much like NFS Rivals) but either way the open world will get good fun to explore. You can expect a stack of videos nearer launch.
Apparently the beta is locked at 30 fps on PC. I really hope the full PC release is unlocked because 30 fps may be a deal breaker for me. Admittedly though some games are more playable than others at 30 fps, unfortunately didn't get into the beta so I don't know what it plays like.
Every car in AC is so unique and feels so natural that it's genuinely exciting when we see something new. I look forward to testing this and the eagle eyed will have spotted it racing round an as yet unreleased Spa.
Is 3 cars enough for a pack? Is £1 per car worth it? Hmm it feels like 5-6 would have made for a better selection, I hope to test these out next week.