Milestone deliver on their promise to support WRC3 post-release, with the announcement of the first additional track DLC.
Not long after WRC3 on Vita was treated to some new tracks (well, I say new - these were extra tracks already included in the console games after all), two new stages, named as Kajiado and Marigat, based on the exotic East African Safari rally will be available to purchase on XBLA from today for 320 MS points and PSN from tomorrow for €3.99. No word on a PC release yet, however.
As the gameplay video shows, the new sunset setting makes for a refreshing change, hinting that we may well see different times of day applied to future WRC games, and the tropical stage shown looks exceedingly enjoyable to tear around, with a turbulent mix of high speed sections, tricky technical turns and frequent terrain changes. We like.
It's just a shame, though, that we won't be able to drive some of the retro rally cars that participated in the actual Safari African Rally during its heydey. Both stages are restricted to the WRC Experience portion of WRC3, meaning that cars found in Road to Glory such as the Peugeot 504, which won the East African Safari Championship in 1975, are inaccessable. Milestone missed a trick there - it's like not being able to drive the classic Mini in Monte Carlo. Perhaps a patch is in order to finally unlock every car in WRC Experience?
Nevertheless, it's encouraging to see WRC3 continue to its expand since its release in October. Admittedly it was offered in WRC 2 as DLC as well, but WRC3's version benefits from all the visual improvements in Spike Engine. If this serves as the precedent of what's to come, then the future is looking very bright indeed for WRC3.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...