The recent release of Trials Evolution: Gold Edition marks the series' belated return to its home platform in a PC port that packages both Trials HD and Trials Evolution.
We'll have a review up soon, but in the meantime Alan popped down to Ubisoft to have a chat with Lee Rowland, RedLynx's Senior Level Designer who earned his position by creating community levels before being asked to work on official DLC levels for Trials HD, who offers some words of wisdom for budding level designers.
IMO the dynamic weather clips look stunning. You forget about the 30FPS limit in place when watching them.
Obviously can't speak for the effects it has on handling, but despite the delays Driveclub is shaping up to be a belter for us PS4 owners.
I agree, I wasn't enjoying the look or feel to the game as much after this current update. More of a sideways step in terms of progress, lets see how it evolved in future builds.
Sure, I think its fair to say the series is living off a combination of its heitage and huge development budget in terms of current content. In terms of professional racing, from a marketing standpoint you have the GT Academy but that really could be run on many games and simulations.
There's complaints to be made about the GT series (and heck to people make them) but its certainly one of the most groundbreaking racing games .Without a doubt its created more professional drivers than any other racing game, it bought more serious racing games to the mass market and now its got Vision GT. Can't say I've ever owned a copy though!
Its good to see Fanatec expanding their product portfolio but in all honesty, its probably cheaper to rig an actual racing wheel (e.g. momo) to the universal hub or cheaper still straight to the base. I'm sure someone's figured a way to do it.