Apple may be currently taking some flack for its frankly embarassing maps service that renders the UK practically unrecogniseable in some parts on the brand new iPhone 5, but there's no doubting its potential as a mobile game device. Set to be a flagship title optimised for the device, Real Racing 3 looks to set the benchmark for mobile racing on the platform - we're still reeling by how astonishingly close to console quality the announcement trailer looked.
A new developer diary details the painstaking process of modelling Real Racing 3's licensed cars, right down to seemingly minor details such as the modelling of the headlights, interiors and the realistic reflections on the bodywork. Indeed, it's incredible to see the developers applying the same attention to detail to the car modelling as that of a big budget console racing game - it's a testament to just how far mobile gaming has come in recent years.
Real Racing 3 isn't just aiming to innovate with its graphical prowess, either. During a recent live demo, EA unveiled that Real Racing 3 will introduce a new way to play multiplayer in mobile racing games. Known as time-shifting, this system allows users to challenge a player to a race and then play them at a later time. Think of it like racing against a time trial ghost, but with the ability to nudge into each other, thus affecting their lap times.
Real Racing 3's other groundbreaking feature announced at the conference was...wait for it...a rear view mirror. It may not sound particularly groundbreaking considering that avid players of racing games are well accustomed to such a luxury, but it's a first for Real Racing that is all part of developer FireMonkey's strategy to faithfully emulate a console-like racing experience on the go.
It's fair to say we're impressed by FireMonkey's valiant efforts to make Real Racing 3 the prettiest racing game on the mobile market, which makes it a shame to think that the only way to play it will be with finicky touch controls. Pity.
Nevertheless, we'll reserve our judgment on how Real Racing 3 handles for when it launches later this year on iOS, but there's no denying that Real Racing 3 looks to be a positive step forward for realistic handheld racing games.
Those tyres on the Lotus are really not suited to the extremely wet track, lol.
Surely SMS can kit it out with some wet weather rubber?
I'll look forward to it and for once I'm not bothered wether its DLC or not because in terms of racing sims, Assetto Corsa is definitely more friendly on your pocket - free multiplayer etc. I hope that doesn't change when it leaves early access.
Its nice to see that they're not using lens flare, it really annoys me when its used in cockpit view because cockpit view is often for a more realistic driving experience yet it can be ruined by lens flare which is an effect only present on lenses (unsurprisingly). *ehem* Next Car Game *ehem*.
Yes this certainly has huge potential and mixing bikes with cars could be a good thing in terms of investment. Bike games have often been a mixed bag in terms of reception, so perhaps we'll see some bikes in GT7 and then if that works out, a full blown Tourist Trophy 2 further down the line.
I'm not going to get my hopes up because there have been too many rumors for far to long. But after GT6 the only thing that would make me buy another GT title would be the addition of bikes (and a good selection of those at that).
In regards to Tourist Trophy, that game still holds up today. Not perfect (bikes a tad to floatly) but over all it gave me the closest sense of how it feels to...