Racing driver Nicolas Hamilton, who currently competes in the European Touring Car Cup, has spent some time at Slightly Mad Studios to provide feedback on Project CARS, having recently becoming an official Handling Consultant.
Having spent his early years kart racing despite being disabled with cerebral palsy, it's unsurprising to find that Nicolas focused much of his attention on the karting physics found in Project CARS. In fact, following his suggestions it appears that Slightly Mad Studios may be completely reworking the karts according to a consultancy provided by Nicolas on the WMD forum:
"So as some of you know, I took a trip to Slightly Mad Studios in London yesterday to adopt a more hands on approach with this project. I have put forward a lot of different ideas on small/finer details that should be present in the game with stuff like Atmosphere in garages and different animations etc etc. I went through track details and wet conditions etc, Shadows, kerbs and trees were all discussed for developing. Pretty much 90% of the ideas I had were already in motion or had already been put on the list for development which is really nice. The new Flash Tread is coming along really well and with a few more finer tweaks, it will be great.
I have put my ideas and feelings across about the karts going through how the chassis is now, how it reacts and what needs changing. We all agreed that we need to completely re-design the karts and start from scratch, this time using a proper kart chassis with the potential of licensing a kart manufacturer to get the best accuracy. So I am hoping that soon, there will be a completely different kart for us all to try, not just physics wise, but also graphics wise with different features of how a real kart should look like."
Nicolas also cited issues with Project CARS' slow steering response time - a common flaw found in Slightly Mad Studios' games that will no doubt be improved following Nicolas' feedback.
"So the main issue I found when driving the cars yesterday, was the reaction time between turning the steering wheel and the actual wheels of the car turning, with the new Flash Tread I feel that it has opened up a window for warming up tyres by weaving and throwing the car around (which is what you do in RL) but at the moment, because the reaction time from the steering wheel to the wheels of the car is quite slow, you are unable to 'chuck' the car around, catching slides etc," he continued.
"When warming up tyres, you should feel the tyre working as you throw it around, you should feel a slide and grip sensation, so the tyre slides and then grips when you put the tyre under load. This sliding and griping sensation becomes more difficult as the tyres start to warm up which tells you that the tyres are warming up correctly. So as the tyres start to warm up, you should work even harder to get the tyres to slide to maintain the heat. All of this is done on a formation lap before you line up on the grid for the start of a race, this is the cold tyre faze. To make this come to life in the game, we need to make the reaction time between the Steering wheel and actual wheels of the car quicker, this will give you more overall feeling of the car."
I will be getting involved in this Project as much as I can to help SMS finish the great job that they are already doing. There are a lot of great things to look forward to!"
It's encouraging to see Nicolas get so deeply involved in the development of the project, which is a testament to his passion for virtual sim racing. Indeed, Nicolas is no stranger to racing games - he regularly takes part in sim racing community events and won the 2009 SBTCC Championship in Race '07. His influence will no doubt be instrumental to the developers as they continually improve the physics in order to perfect Project CARS ready for release next year.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...