It's been revealed that one of the seven new tracks to feature in Gran Turismo 6 will be the US Willow Springs circuit, a track that is not often seen in racing games.
It's surprising, to be honest, as Willow Springs has a lot of racing pedigree. Founded in 1952, Willow Springs is heralded as one of the most challenging and diverse tracks in the US with its rapid elevation changes and high speed sections. It's also notable for being the very track that Tom Cruise showed off his driving prowess on by driving a Red Bull F1 car for 24 laps, reaching a top speed of 181 MPH.
The Willow Springs circuit was on-show at the E3 Gran Turismo 6 demo. Naturally, we asked our cameraman to record it in action:
Again, it's clear that Polyphony have done a commendable job replicating the scale of the desert circuit as they squeeze every last juice out of the ageing PS3.
We also get a first glimpse at GT6's replays, and we're relieved to see that Polyphony haven't overlooked their importance unlike many contemporary racing games. Indeed, GT6's TV-style replay camera angles look great, and do a terrific job of capturing the track action with cinematic flair, with a great mix of drive-by and follow cameras focusing on the car as well as overhead shots that showcase the layout of the track and do it justice.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...