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Need for Speed: Rivals interview: mapping the road ahead

Martin Bigg On October 3, 2013
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It's no secret that Need for Speed is a series with a serious identity crisis. Having been swapped between developers over the years, the series has been steered in a myriad of directions, from its inception as a serious simulation, to arcade racer, to cops v.s. racers, to track racer, to the open world Autolog-driven game it is today.  WIth Need for Speed: Rivals, EA Ghost Games are hoping to steer the series back on-track and reestablish Need for Speed's brand identity as it gears up for the next generation.

During this year's Eurogamer Expo, Alan sat down with Executive Producer Marcus Nilson to find out what we can expect from this latest iteration of Need for Speed, covering its new AllDrive system, how the next generation consoles have enhanced the game and what's in-store for the future of Need for Speed now that EA Ghost are permanently sat in the driving seat. 

EA Ghost have effectively taken over the series for the foreseeable future whilst bringing some of the Criterion crew along for the ride and seem to have a clear strategy in mind for the future of the series, which should hopefully make its previous wrong turns a thing of the past..

Rivals can therefore be seen as a foundation of what to expect from future titles as EA Ghost continue to build upon it with new features - expect that foundation to consist of exhilarating cops v.s. racers scenarios, open world environments, Autolog and AllDrive. As for those who are pining for a return to the days of Need for Speed: Underground, deeper car customisation is definitely on the horizon according to Nilson, who confirmed it will be a core focus for EA Ghost in future Need for Speed games during a developer session held at the Eurogamer Expo. 

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Alan Boiston Alan Boiston
A great classic car, lovingly reproduced and with sublime handling that brings the expected challenge. There are still some aspects I have issues with but either way I'll have a lot of fun driving it and with more video content on the way. 

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Dan Corley Dan Corley
Theres apparently a way to unlock it to 60fps if you change a value in the files and it doesn't break the game like it did with Rivals. Although I don't know how Ubisoft would feel about people doing so, it could result in a ban so I guess its best to put up with 30 fps.

Topic: The Crew closed beta test brought forward to July 21stView

Alan Boiston Alan Boiston
Yes it will be locked at 30fps on all formats, its a shame the PC version has been restricted in this way (much like NFS Rivals) but either way the open world will get good fun to explore. You can expect a stack of videos nearer launch.

Topic: The Crew closed beta test brought forward to July 21stView

Dan Corley Dan Corley
Apparently the beta is locked at 30 fps on PC. I really hope the full PC release is unlocked because 30 fps may be a deal breaker for me. Admittedly though some games are more playable than others at 30 fps, unfortunately didn't get into the beta so I don't know what it plays like.

Topic: The Crew closed beta test brought forward to July 21stView

Alan Boiston Alan Boiston
Every car in AC is so unique and feels so natural that it's genuinely exciting when we see something new. I look forward to testing this and the eagle eyed will have spotted it racing round an as yet unreleased Spa. 

Topic: Kunos Simulazioni releases first Assetto Corsa preview of Alfa Romeo 4C sports carView