As promised by this week's teaser trailer, Need for Speed Most Wanted was heavily featured in today's EA press conference at GamesCom.
As well as revealing the action-packed trailer in full, which demonstrated the various challenges you will be embarking on with others such as jump, takedown and drift challenges, some additional nuggets of info were also revealed during the conference as Criterion's Matt Webster took to the stage. Unsurprisingly, the focus was firmly on Autolog 2.0, Criterion's revolutionary new stat-tracking system that will set a new standard for social interaction in online racing games.
Autolog 2.0 will track every action you make and compare and challenge your friends to beat your highest speed, longest drift or highest jump, for example. In a novel touch, Criterion demonstrated how record-holding friends' faces will be plastered over billboards, inviting you to exact revenge by smashing into their face when trying to beat a jump record.
Also announced was a new mode dubbed as 'CloudCompete,' which strings together Most Wanted across all platforms in an inspired example of cross-compatibility. One profile will be used for all versions of the game, allowing you to rank up on one format and continue progress on another. Considering Most Wanted will be available on such a large breadth of platforms spanning home consoles, PC, mobiles and Vita, this could easily set the standard for online cross-compatability - hopefully other developers will start to follow suit.
Criterion seem to have a knack for understanding what people want from a contemporary arcade driving game. Most driving games force you to wait until you've ranked up after laborious grinding until you're granted access to some of the more desirable cars. Not so in Need for Speed Most Wanted."We believe an open world game deserves an open world structure." Every car will be unlocked from the start of the game - "if you can find it, you can drive it."
All sounds good to us. While we're not yet convinced that Most Wanted will be the evolutionary leap from Burnout Paradise it perhaps should be, there's enough evidence to suggest it will be Criterion tour de force as a result of their experience with Burnout and Need for Speed over the last decade. Coupled with push for competitive social interaction and cross-compatibility, Most Wanted has the potential to be one of the most compulsive multiplayer driving experiences to date.
A great classic car, lovingly reproduced and with sublime handling that brings the expected challenge. There are still some aspects I have issues with but either way I'll have a lot of fun driving it and with more video content on the way.
Theres apparently a way to unlock it to 60fps if you change a value in the files and it doesn't break the game like it did with Rivals. Although I don't know how Ubisoft would feel about people doing so, it could result in a ban so I guess its best to put up with 30 fps.
Yes it will be locked at 30fps on all formats, its a shame the PC version has been restricted in this way (much like NFS Rivals) but either way the open world will get good fun to explore. You can expect a stack of videos nearer launch.
Apparently the beta is locked at 30 fps on PC. I really hope the full PC release is unlocked because 30 fps may be a deal breaker for me. Admittedly though some games are more playable than others at 30 fps, unfortunately didn't get into the beta so I don't know what it plays like.
Every car in AC is so unique and feels so natural that it's genuinely exciting when we see something new. I look forward to testing this and the eagle eyed will have spotted it racing round an as yet unreleased Spa.