With the MotoGP championship currently underway, Milestone has released a shiny new set of previews that showcase several previously unseen tracks for MotoGP '13.
Picture-perfect reproductions of the Jerez (which was featured in the recent gameplay trailer), Sepang and Laguna Seca circuits are all featured, and there's very little to complain about graphics-wise. Indeed, from what we've seen so far the environmental detail far surpasses anything we've seen before in a MotoGP game.
The picturesque panoramic shots of the circuits perfectly highlight Milestone's advancements in graphical prowess. but it's the screenshot of the rider falling off the bike that intrigues me most.
Developers rarely get the art of kissing the tarmac quite right - veer into a corner with too much exuberance in previous MotoGP games, and the resulting crash would be somewhat anticlimactic, with a pathetically jerky, unnatural animation representing the tumbling rider. Hopefully Milestone will set a new example, and judging from the animation seen in the debut gameplay trailer where the rider nearly loses it, there's certainly cause for optimism.
In addition, the minimum and recommended PC requirements for MotoGP '13 have also been confirmed, which we've listed below:
Operating System: Windows®XP™ SP2, Windows®Vista™ or Windows®7
Processor: Intel™ 2.4Ghz or similar
Hard disk space: 5,5 GB
Video Card: NVIDIA® Geforce 8800 GT or, AMD® Radeon™ HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory
Processor: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher
RAM: 2 GB on Windows®XP™, 3 GB on Windows®Vista™ and 4 GB on Windows®7
Screen: 19” LCD Wide Screen or bigger.
Video card: NVIDIA® GeForce™ series 9000 or higher, AMD® Radeon™ HD4000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 1GB of display memory. Laptop versions of these cards are not fully supported
Supported peripherals: Xbox 360 Controller
Apparently the beta is locked at 30 fps on PC. I really hope the full PC release is unlocked because 30 fps may be a deal breaker for me. Admittedly though some games are more playable than others at 30 fps, unfortunately didn't get into the beta so I don't know what it plays like.
Every car in AC is so unique and feels so natural that it's genuinely exciting when we see something new. I look forward to testing this and the eagle eyed will have spotted it racing round an as yet unreleased Spa.
Is 3 cars enough for a pack? Is £1 per car worth it? Hmm it feels like 5-6 would have made for a better selection, I hope to test these out next week.
Just a simply good bye fix then. Now the focus on GT7, lets hope we see that in late 2015, though 2016 still looks more likely.
Yes I'm sure we'll see wet weather tyres implemented on a later build, either way it looks stunning so far and I look forward to testing wet conditions more when they improve the frame rate for triple screens.