Among Gran Turismo 6's many surprises before its launch was the announcement that the legendary Ayrton Senna will be gracing the series in future content. It was something of a breakthrough considering the late driver's legacy hasn't been commemorated in a game until now.
Exactly what sort of content we can expect to see was left to our imagination however, as was a release date. A new interview with series creator Kazunori Yamauchi over on GTPlanet sheds some light on the subject however, hinting that the Senna-related content will be appear in GT6 around May 2014:
“In regards to the collaborations we’re going to do with the Ayrton Senna institute, the goal is to do something around May of next year, which would be the 20th year after his passing" says Kazunori.
“Honestly speaking, I think Senna, his figure is just someone who is forever in history, and there is no need for us to re-express what he is. But there is a generation of Gran Turismo players who don’t know who Ayrton Senna is, and I thought that it was our last opportunity to convey who he was to that generation, because it’s already been twenty years."
“I thought he might end up being a figure like Jim Clark, and I thought the idea of someone like Ayrton Senna being half-forgotten, it’s just something I could not let go. Right now, today, is really our last opportunity to remind people of him while exposing him to a new generation. When I went to Brazil and spoke to his family, we shared the same feelings about this, and I was told that when Senna’s mother viewed the opening movie that you saw yesterday, she said it put her in tears and said that it was wonderful.”
The insightful interview also delves into other GT6 hot topics, such as why GT6 wasn't released on PS4 and exactly what influenced Kaz to feature a Lunar Moon Buggy.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...