With nearly 1,200 cars stamped onto every retail copy of the game, it's no surprise that Gran Turismo 6's extensive and incredibly diverse car roster is the game's headline-grabbing figure.
The thing is, all those cars count for nothing if there aren't any good tracks to race them on, so it's good to hear that eight new-to-the-series circuits will be making their GT debut in the latest Gran Turismo game.
And it's five of those that'll perhaps resonate more with the motorsport and car-culture-savvy members of the Gran Turismo community, with fabled venues such as Mount Panorama (aka Bathurst), Silverstone, Brands Hatch, the Goodwood Festival of Speed's Hill Climb Route, Willow Springs and the Ascari Race Resort will all be featured in GT6.
The new fictional tracks also deserve a mention - the all-new Matterhorn and Gran Turismo arenas appear to have a lot of promise, and series favourite Apricot Hill makes a glorious HD return in the sixth installment in the PlayStation-exclusive racing game series.
The area developers Polyphony Digital appears most proud of with regards to its tracks, though, has nothing to do with the surfaces you'll be ricing and dicing for positions on: instead, the official statement goes into great depth over the fidelity of the night sky vistas during after-hours races
What's more, the interstellar scenery at the Nurburgring 24 Hour track, the Circuit de la Sarthe (Le Mans 24 Hour) and Goodwood are allegedly representations of the real-life night skies, with the placement of the stars and the moon allegedly being within 1 centimetre of their true astrological positions.
It's a feature that won't exactly impact the racing, but it's a nice touch that at least perfectly embodies Polyphony's spirit to achieve visual perfection; to strive for every last detail the hardware allows them to, no matter how small.
All of which is a tad diminished by the fact the Top Gear Test Track hasn't made the jump from Gran Turismo 5 to Gran Turismo 6. Still, when you've got 100 routes at 37 different venues to try out - along with an overhauled Course Maker function - it's likely we won't miss setting our own personal Power Lap times come December 6th.
The full track locations roster can be found below (all environmental options for that track will be stated in closed brackets):
Apparently the beta is locked at 30 fps on PC. I really hope the full PC release is unlocked because 30 fps may be a deal breaker for me. Admittedly though some games are more playable than others at 30 fps, unfortunately didn't get into the beta so I don't know what it plays like.
Every car in AC is so unique and feels so natural that it's genuinely exciting when we see something new. I look forward to testing this and the eagle eyed will have spotted it racing round an as yet unreleased Spa.
Is 3 cars enough for a pack? Is £1 per car worth it? Hmm it feels like 5-6 would have made for a better selection, I hope to test these out next week.
Just a simply good bye fix then. Now the focus on GT7, lets hope we see that in late 2015, though 2016 still looks more likely.
Yes I'm sure we'll see wet weather tyres implemented on a later build, either way it looks stunning so far and I look forward to testing wet conditions more when they improve the frame rate for triple screens.