With nearly 1,200 cars stamped onto every retail copy of the game, it's no surprise that Gran Turismo 6's extensive and incredibly diverse car roster is the game's headline-grabbing figure.
The thing is, all those cars count for nothing if there aren't any good tracks to race them on, so it's good to hear that eight new-to-the-series circuits will be making their GT debut in the latest Gran Turismo game.
And it's five of those that'll perhaps resonate more with the motorsport and car-culture-savvy members of the Gran Turismo community, with fabled venues such as Mount Panorama (aka Bathurst), Silverstone, Brands Hatch, the Goodwood Festival of Speed's Hill Climb Route, Willow Springs and the Ascari Race Resort will all be featured in GT6.
The new fictional tracks also deserve a mention - the all-new Matterhorn and Gran Turismo arenas appear to have a lot of promise, and series favourite Apricot Hill makes a glorious HD return in the sixth installment in the PlayStation-exclusive racing game series.
The area developers Polyphony Digital appears most proud of with regards to its tracks, though, has nothing to do with the surfaces you'll be ricing and dicing for positions on: instead, the official statement goes into great depth over the fidelity of the night sky vistas during after-hours races
What's more, the interstellar scenery at the Nurburgring 24 Hour track, the Circuit de la Sarthe (Le Mans 24 Hour) and Goodwood are allegedly representations of the real-life night skies, with the placement of the stars and the moon allegedly being within 1 centimetre of their true astrological positions.
It's a feature that won't exactly impact the racing, but it's a nice touch that at least perfectly embodies Polyphony's spirit to achieve visual perfection; to strive for every last detail the hardware allows them to, no matter how small.
All of which is a tad diminished by the fact the Top Gear Test Track hasn't made the jump from Gran Turismo 5 to Gran Turismo 6. Still, when you've got 100 routes at 37 different venues to try out - along with an overhauled Course Maker function - it's likely we won't miss setting our own personal Power Lap times come December 6th.
The full track locations roster can be found below (all environmental options for that track will be stated in closed brackets):
Agreed! Cant wait until november. By the way in the 5th video of 9 "PCars UI: SOLO" i noticed theyre using a tune that was in GTR 2
Its a shame that they're shutting down but it should mean that Raceroom improves as in my opinion its lagging behind the other main sims (surely this must be the main cause for their bankruptcy?) The game has potential and an acceptable amount of content to buy, however I think the prices for individual cars and tracks is a little steep considering the quality of them compared to Assetto Corsa...
Always feel these sorts of packs are all very,,,meh. But how you can include a Merc in a "Best of British" baffles me, regardless of where it was built. Surely there are better example of British sportscars from the past that can be used? Anyway, microtransactions are the way forward and I like DLC but throw in a track or something, no?
Just need the games room to be sorted...might have to just check this out on a friends setup instead. ;o)
...and less shiny graphics. Not everything in real life looks brand new all the time.