As you can see from the homepage of the Team VVV website, there's been quite a lot of Gran Turismo 6 news as of late: the game's full track list has been confirmed, and at least a majority of the cars have all been announced in the latest roster update.
Whilst they're fascinating and interesting in their own right, the devoted racing game fans we - and, presumably, quite a lot of you as well - are means we've one last question to ask: what are all the compatible racing wheels?
Thankfully,Gran Turismo developer Polyphony Digital has confirmed all of the peripherals that will be officially supported on Gran Turismo 6, and (as expected) you'll only need to invest in a new wheel for the most part if you're planning on upgrading from what you used to race on Gran Turismo 5 with.
Thrustmaster's T500 RS wheel (pictured) headlines the lot, as expected from a setup that's been endorsed by Polyphony, and was the official wheel for Gran Turismo 5. At £449.99, it's by no means the cheapest wheel on the market, but you're certainly paying for a top-notch piece of kit that's also compatible with certain racing games on the PC.
At the lower end of the price range are wheels all made by Logitech, and by golly you have an extensive range to pick from if you haven't already snapped up the admittedly rather expensive T500:
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...