We've said it before and we'll say it again: visually, Forza Motorsport 5 is setting the standard for next generation racing titles to follow, and it's looking every bit as good in-game as the initial trailers led us to believe which our E3 gameplay footage will testify.
We scoured the show-floor to bring you some in-game footage of FM5 in action played with a prototype wheel setup from an unknown manufacturer, and it's hard not to be impressed by the astounding detail on display. Even the rendering of the in-car windscreens finally resemble glass accurately rendering reflections and light accordingly - a feat that current generation games have seldom been able to convey.
To us, though, the graphics almost look too clean. As glorious as the environment looks (particularly with those jaw-dropping vista views that scream next generation) the Prague circuit looks a bit too sterile, lacking the ambience and weathered track texture detail we come to expect from a racing game of Forza's caliber. Still, this is of course an early look at FM5, so Turn10 have plenty of time to patch up what is otherwise a truly stunning looking game.
In fact, the camera footage really doesn't do FM5 justice. Not only is the visual clarity sacrificed for obvious reasons in footage filmed off-screen, but YouTube locked our recorded video to 30fps, so you can't appreciate Forza's fluidity fueled by its buttery smooth 60FPS. Nevertheless, the detail packed into FM5 is still abundantly clear.
Turn 10 are still holding back on revealing details about the physics, but we're told that the handling model in the demo is far from finished. With the recent announcement of open-wheel race cars finally answering our prayers, we look forward to disccovering what other surprises are in-store later down the line.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...