We've said it before and we'll say it again: visually, Forza Motorsport 5 is setting the standard for next generation racing titles to follow, and it's looking every bit as good in-game as the initial trailers led us to believe which our E3 gameplay footage will testify.
We scoured the show-floor to bring you some in-game footage of FM5 in action played with a prototype wheel setup from an unknown manufacturer, and it's hard not to be impressed by the astounding detail on display. Even the rendering of the in-car windscreens finally resemble glass accurately rendering reflections and light accordingly - a feat that current generation games have seldom been able to convey.
To us, though, the graphics almost look too clean. As glorious as the environment looks (particularly with those jaw-dropping vista views that scream next generation) the Prague circuit looks a bit too sterile, lacking the ambience and weathered track texture detail we come to expect from a racing game of Forza's caliber. Still, this is of course an early look at FM5, so Turn10 have plenty of time to patch up what is otherwise a truly stunning looking game.
In fact, the camera footage really doesn't do FM5 justice. Not only is the visual clarity sacrificed for obvious reasons in footage filmed off-screen, but YouTube locked our recorded video to 30fps, so you can't appreciate Forza's fluidity fueled by its buttery smooth 60FPS. Nevertheless, the detail packed into FM5 is still abundantly clear.
Turn 10 are still holding back on revealing details about the physics, but we're told that the handling model in the demo is far from finished. With the recent announcement of open-wheel race cars finally answering our prayers, we look forward to disccovering what other surprises are in-store later down the line.
IMO the dynamic weather clips look stunning. You forget about the 30FPS limit in place when watching them.
Obviously can't speak for the effects it has on handling, but despite the delays Driveclub is shaping up to be a belter for us PS4 owners.
I agree, I wasn't enjoying the look or feel to the game as much after this current update. More of a sideways step in terms of progress, lets see how it evolved in future builds.
Sure, I think its fair to say the series is living off a combination of its heitage and huge development budget in terms of current content. In terms of professional racing, from a marketing standpoint you have the GT Academy but that really could be run on many games and simulations.
There's complaints to be made about the GT series (and heck to people make them) but its certainly one of the most groundbreaking racing games .Without a doubt its created more professional drivers than any other racing game, it bought more serious racing games to the mass market and now its got Vision GT. Can't say I've ever owned a copy though!
Its good to see Fanatec expanding their product portfolio but in all honesty, its probably cheaper to rig an actual racing wheel (e.g. momo) to the universal hub or cheaper still straight to the base. I'm sure someone's figured a way to do it.