Off-road Trophy Truck racing is surprisingly underrepresented in racing games. Codemasters' DiRT dabbled with it in recent entries, but we've yet to see a dedicated Trophy Truck racing game. Enter D Series Offroad Racing, a new PC driving simulation by indie developer Kevin Westendorf of devotid.com that brings Trophy Truck racing to the forefront, along with Trophy Karts and Rally Cars.
Kevin tells us D-Series' aim is "capturing the intensity of door-to-door off road racing and give fans an idea of what it is like to handle a scratch-built off road race machine."
But to get D-Series off the ground, Kevin is seeking funding. Naturally, then, he's started a Kickstarter campaign for D-Series to generate interest from the sim racing community, where he hopes to raise $34,000 in order to add a multiplayer component and upgrade the graphics engine.
Developed with the Unity Game engine, D-Series is designed to be played with force feedback wheels and currently features four cars and five tracks, a time of day model which currently supports night driving on all tracks and a sophisticated car and suspension damage model.
A free demo of D-Series is available to try, but be aware that it requires a force feedback to play - attempting to run D-Series without one will result in the game crashing, as I found out.
D-Series looks like a more realistic version of Jeremy McGrath's Off-Road, which was an underwhelming digital-download game with grating voicework from Mr. McGrath. It looks promising considering it was developed in two years by a man in his bedroom, and certainly has our backing. Find out more on the D Series Kickstarter page.
I have supported this on kickstarter and up voted it on steam greenlight, I am a bit sad to see the lack of enthusiasm it seems there is for this title in the comunity. I really hope he meets the goal though.
Good detailed review
Multiplayer alpha is also available for those who own the DTM 2013 add-on pack.
Lots of unhappy people on the MX GP forum on Steam; I'm sure many would back up Ronin's post which is quite sad.
This sim keeps getting better and better. Lots of third party tracks appearing too although many are a little on the average side. I'd expect the standard to increase once the official modding tools are released.
Keeping standard cars was silly idea in the previous games; a new console generation should be the end of standard cars but alas it doesn't look to be changing. IMO PD should cull the number of 'standard' cars to zero and keep the 'premium' models.