Racing games don't come more controversial than Carmageddon. In 1997, it was up there with GTA in the video game nasties hall of fame. This was a game that depicted graphic scenes of cars ploughing into pedestrians, so It's difficult to see why.
Things are a little different now in 2014, and Carmageddon's ultra violence just isn't as shocking as it used to be. With this in mind, I was curious to see if the series could stay relevant when Carmageddon Reincarnation was given the greenlight following its successufl Kickstarter campaign a couple of years ago after original developer Stainless Games reacquired the series.
We can find out for ourselves however - as of now, Carmageddon Reincarnation is available to order on Steam Early Access. To celebrate, Stainless Games have released a lovely cheery promotional video that perfectly illustrates their warped, sadistic sense of humour.
If you feel guilty smiling at the sight a deranged driver running over an old lady with a school bus, then don't. I giggled too.
The current Early Access build includes three stages all at various stages of completion, along with six series-favourite cars to wreak havoc in, plus "a plethora of mad PowerUps to play with." It can currently be bought on Steam for £20.00, which is cheaper than what the final release will retail for.
Keep in mind that Carmageddon Reincarnation is far from complete, and is still at an alpha stage of development. As such, the graphics look a little rough around the edges with unfinsihed textures, and the game's performance is said to be unstable at the moment.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...