Assetto Corsa's physics on the consoles will not be dumbed-down - Team VVV

News Assetto Corsa’s physics on the consoles will not be dumbed-down

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Kevin Dooley

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Game: Assetto Corsa

Platform: PC, PS4, XBox One

Publisher: 505 Games

Release Date: 19/12/2014

Assetto Corsa developer Kunos Simulazioni have closed out the year by giving fans a good idea on what to expect with Assetto Corsa in 2016 – particularly with the console versions. The appearance of Assetto Corsa on the PlayStation 4 and Xbox One consoles, which is currently being developed alongside the PC version, will no doubt be a huge challenge for Kunos who are determined to make the console titles live up to the PC version.

…we are also working on porting Assetto Corsa to consoles, which is completely based on the code designed and developed for PC, but instead of freezing the development of the PC version, we brought forward the overall process in parallel, creating a symbiosis that takes advantages from each platform.” States Marco Massarutto, Co-founder, Executive Producer at Kunos Simulazioni. “This has guaranteed a successful process of optimization and a different and improved approach in development that will be beneficial for everyone in future. Therefore, those fans who believe that the porting Assetto Corsa on console has the capacity to ruin the “magic” of the PC version can rest easy, as we can assure you that this is something that will definitely not happen.”

Indeed the driving physics are rightly recognised by Kunos as Assetto Corsa's biggest strength and they are simply not going dumb them down. It's the high-quality physics simulation that will help Assetto Corsa stand out from the crowd when going up against the behemoths of Gran Turismo, Forza Motorsport and Project CARS when the sim hits the console market. You have to remember that Assetto Corsa was developed by just six individuals initially, even to this day the development team has only grown to 30 so they must concentrate on their strengths, recognised by Massarutto.

Our only chance to compete with those giants is to push forward its strong point, the driving experience it can achieve, because that is the factor that depends solely on our know-how, experience and will and not on the budget at hand. Driving experience means laser-scanned tracks, advanced tyre and dynamic modelling as well as all the attention and care we have reserved to any car present in Assetto Corsa.” says Massarutto.

Kunos have entered the final phase of the development process of bringing Assetto Corsa to consoles and are currently busy working on the 1.5 build for the PC platform. 

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