The road that leads to Assetto Corsa's eventual launch has been a relatively long and bumpy one for the sim racer's developer, Kunos Simulazioni. With both the title itself and the 'Technology Preview" demo being delayed last year, the only positive bit of news regarding Assetto Corsa in the last few months was the announcement of the Ferrari licence acquisition.
However, it seems we can now definitely say that the Assetto Corsa tech demo is just beyond the horizon, and should hopefully be available to download and try out sooner rather than later.
Stefano Casillo - the head honcho at Kunos - declared on his Twitter page that the demo is, if all goes well, soon to be with us.
"The infamous Tech Preview has been FINALLY put on the fire.,, let’s see how long it’ll take to cook"
Other announcements from Casillo on Twitter make reference to what will, might and certainly won't make it into the demo - there'll be no multiplayer in the tech demo, and vehicle damage also hasn't been confirmed as of yet (Casillo stated that, whilst they do "have plans", he can't say for definite at this moment in time " if we'll be able to implement these plans in time for v1.0" ).
Still, at least we now know for certain that steady progress is being made on the tech demo (as well as, we assume, the fully fleshed-out title) and - whilst we don't have an official release date for either the tech demo or the finished game - we reckon that, as we stated earlier, they can't be too far off now.
The screenshots look like photos, never underestimate the power of realistic looking trees. Assetto Corsa can we have these now please? 2D trees are so last year. Seriously though, this looks (graphically) a lot better than WRC 5 and given Milestone's background in racing games the physics are more likely to be decent. Haven't really see what Kylotonn can do though so I'm keeping an open...
I still play SBK2000 and SBK2001 regularly. Physics is pretty good but imo not quite as realistic as gp500. There are two camps on that argument dating all the way back to 2001! I agree SBK2001 is pretty good but the more you grow accustomed to the physics of motogp14 on the limit with no riding aids whatsoever and zero or low tcs plus a decent set-up the more one realises that motogp14 is...
Reason I misunderstood you Travis is that Dorna have already confirmed to Milestone that they are retaining the motogp licence for 2015. Milestone have already started work on motogp15. In fact they have been working on this for quite some time now as I understand it. Also we at xbla are provisionally lined up to commernce a beta testing programme on the game. We have been running monthly Q&A...
Here's a recent example (one of many) in which Milestone have listened to us and have acknowledged that improvements are needed in motogp14:
Questions and Suggestions to Milestone S.r.l. from the XboxLiveAddicts U.K. Motogp14 Community
Now that it appears you will be retaining the Dorna licence for 2015 can you please address what is arguably the...
By the way, and I don't really endorse this concept myself (I would rather Milestone dropped it) the whole idea to combat the understeer in motogp14 is to use a manula "tuck" button. Hey presto..no understeer. Use the "tuck" as you come off the brakes and get on the power.
Personally I would much rather Milestone dropped the manual tuck requirement though. There is no manual "tuck" in...