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Thrustmaster 430 2015

Latest News


Assetto Corsa PS4 preview part 1 - Marco Massarutto interview

Here is the first part of our Assetto Corsa PlayStation 4 preview which gives you the chance to learn a bit... Read More


Territory Studio: Putting 'The Special Effects' Into Video Games

Video game creation has long evolved from the one-man development that was once possible in the early... Read More


Sebastien Loeb Rally Evo: Preview part 2 Irvin Zonca Interview

Following on from our first preview video for Sebastien Loeb Rally Evo yesterday, we are now happy to share... Read More


Territory Studio interview: Putting 'the special effects' into video...

We recently met up with Territory Studio, who have applied their special effects expertise in movies into... Read More


The Crew Wild Run - developer interview

We catch up with Stephane Jankowski, producer of The Crew: Wild Run and he gives us some new details on the... Read More


Drive Any Track dev interview at EGX 2015

We caught up with Foam Entertainment, developer of the upcoming PC music-based racing title Drive Any... Read More


Forza Motorsport 6: Interview with Dan Greenawalt

The creative director of Turn 10 Studios, Dan Greenawalt, was kind enough to give Team VVV an interview at... Read More


Team VVV visit Peugeot for the launch of the Onyx GT Vision

Last week Team VVV was invited to the Peugeot HQ just outside Central Paris to get a glimpse behind the... Read More


The journey to Project CARS

Hardcore racing simulation games are traditionally reserved for PC, with iRacing, Assetto Corsa, RaceRoom... Read More


Ride: the Tourist Trophy spiritual successor you've been waiting for?

Ride has high aspirations to be the Gran Turismo of bike games. But rewind back to 2006, and the developers... Read More


Alan Interviews: Ralph Fulton - Forza Horizon 2's Creative Director

Just as it did with the first Forza Horizon game, Playground Games held an exclusive pre-release media at... Read More


Dan Greenawalt Interview Gamescom 2014

In a surprise announcement at Gamescom, Forza Motosports Creative Director Dan Greenawalt took to the stage... Read More


When Worlds Collide: hands-on with The Crew

In 2006, Eden Games’ revolutionary Test Drive: Unlimited pioneered the Massively Multiplayer Online Racing... Read More


CaRPG: Why The Crew is the Pokémon of car games

The size, scale and variety of The Crew’s open world USA is undeniably mesmerising. But what truly took me... Read More


Interview: why MXGP will be the most authentic Motocross game yet

Milestone always pride themselves on achieving authenticity when it comes to their licensed motorsport... Read More


Autosport International 2014: Britain’s first Super GT Nismo GT-R

Millions of racing fans around the world found their fascination for racing cars through video games. No... Read More


An inside look at the GT Academy 2013 International Finals

Team VVV visited Silverstone to get an inside look at this year's grueling GT Academy International Finals,... Read More


DriveClub Interview part two: Lifting the bonnet on the PS4's...

In the first part of our DriveClub interview with Evolution Studios, we looked at the sophisticated suite... Read More


DriveClub Interview part one: Connecting the community

As the current console generation enters its final lap, developers have frequently relied on social... Read More


WRC 4 Preview Event

With WRC 4 now less than a month away from skidding onto consoles and PC, Alan jetted off to Milan to... Read More


Alan interviews F1 commentator David Croft

While promoting F1 2013, Codemasters enlisted renowned SKY Sports F1 Commentator David Croft to ferry Alan... Read More


Need for Speed: Rivals interview: mapping the road ahead

It's no secret that Need for Speed is a series with a serious identity crisis. Having been swapped between... Read More


Alan interviews GT Academy judge Johnny Herbert

During his visit to Silverstone documenting this year's grueling GT Academy, Alan stopped by for a chat... Read More


Indie interview: "Real World Racing is the most realistic top-down...

If you think of top-down racers, Codemasters’ classic Micro Machines immediately springs to mind. Fun,... Read More


DriveClub Gamescom interview

Rounding off our coverage on DriveClub from Gamescom, Alan stopped off for a chat with the developers at... Read More


Forza Motosport 5 interview with Dan Greenawalt: pursuing perfection

After giving Forza Motorsport 5 a thorough road-test, Creative Director Dan Greenawalt took the time to... Read More


Interview: F1 2013 is "the start point for F1 classics"

Alan sat down with Game Director Paul Jeal and Communications Manager Andy Gray to discuss F1 2013's... Read More


Interview: Sébastien Pellicano on WRC 4's new physics, stages,...

As part of our Gamescom coverage on WRC 4, Alan spoke with Game Director Sébastien Pellicano to find out... Read More


The Crew interview: creating limitless custom races in a seamless...

During our visit to Gamescom, Alan managed to speak with The Crew's Creative Director Julian Gerighty to... Read More


Geek Week: first look at Oculus Rift

When it comes to the future of gaming, the next generation consoles are a natural talking point as we make... Read More


Jann Mardenborough interview part 2: top tips for the GT Academy

Rounding off our extensive interview with GT Academy 2011 winner Jann Mardenborough, the young driver... Read More


Geek Week: VVV interview Eutechnyx's Darren Jobling

This week is Geek Week on YouTube, and to celebrate we're tracing through the history of Eutechnix's... Read More


Jann Mardenborough GT Academy 2011 winner interview: from avid gamer...

Jann Mardenborough's first foray into racing games started on the PS1 with the original Gran Turismo.... Read More


F1 2013 video interview: Codemasters on Classic Mode, advanced AI...

During our extensive hands-on with F1 2013, Alan managed to have a quick chat with the developers at... Read More


DriveClub Plus Edition includes core game, charges for extra cars...

Whilst having a test drive of the PS4's flagship racer DriveClub at E3, our cameraman managed to have a... Read More


Project CARS: The community-developed rival to Forza and GT

Console racing games have been dominated by Gran Turismo and Forza Motorsport for generations, but all that... Read More


WRC Powerslide interview: how Milestone powered up WRC

Italian developer Milestone are commonly associated with their licensed, specialist simulation racing... Read More


RedLynx's top Trials tips for budding level designers

The recent release of Trials Evolution: Gold Edition marks the series' belated return to its home platform... Read More


WRC3's Challenge mode explained: "DiRT doesn't have the rally...

As we know, the rallying genre has seen better days. Much like the real life sport it replicates, the '90s... Read More


How Spike Engine has transformed WRC3

After the mediocre reaction to the first two WRC titles and the rise of Codemasters’ domineering DiRT... Read More


Milestone interview: "Our vision is now more complete with WRC3"

Just when you thought we were done and dusted with WRC3 after our exhaustive video blowout, Team VVV were... Read More


Dino Zamparelli interview: chasing the dream

Formula Two is often seen as a proving ground for aspiring young drivers hoping to one day reach the ranks... Read More


F1 Online: The Game hands-on

Codemasters’ foray into the glamorous world of F1 was a predictable one. Having developed a reigning... Read More


VVV interview Codemasters' founder David Darling

Codemasters have become one of the world's biggest publishers but where did it all begin and where are the... Read More


VVV Interview SBK-X Director: Michele Caletti

SBK-X is almost here and anticipation is high that this will be the two wheeled video game event of 2010.... Read More


VVV interviews Bradley Smith

Over the last 4 years, a new British Moto GP star has risen in the form of Bradley Smith. currently... Read More


VVV Interview NFS World Developers

This week the much anticipated Need For Speed World finally hit PC screens everywhere, the daring EA MMO... Read More


VVV Interview SBK Legend: Carl Fogarty

With the recent announcement that biking legend Carl Fogarty would make his gaming debut in the forthcoming... Read More


VVV Interview Brawn GP's Anthony Davidson

Its been a while since the world of Formula 1 has set the gaming community alight, with the heady days of... Read More


VVV interviews Dan Greenawalt

When a racing title the size and quality of the Forza Motorsport franchise comes along, it's a relief that... Read More


VVV interviews Ken Block at Silverstone

With just a week until the launch of 'Colin McRae Dirt 2', Codemasters is pulling out all of the stops with... Read More


A day with Tiff Needell

With the upcoming release of Supercar Challenge and the involvement of tame racing driver Tiff Needell, we... Read More


VVV interview Need for Speed Producer Jesse Abney

The Need For Speed is a long-term stable of EA’s core franchises but its testament to the creative drive of... Read More


VVV interview Race Pro's Henrik Roos

Running up to the release of Race Pro earlier this year we welcomed a new racing developer taking on the... Read More


Alan Boiston Interview's Sir Stirling Moss

With the release of Forza Motorsport 2 VVV’s Alan Boiston was given the privileged opportunity to interview... Read More


Alan Boiston Interviews Gianni Morbidelli

Recently we saw the release of Black Bean’s Superstars V8 Next Challenge, currently growing in Europe, the... Read More


Alan Boiston Interviews GRID Producer Clive Moody

It’s a not so sunny day in Warwickshire, however when VVV were invited along to see final code of Race... Read More


Alan Boiston Interviews Mark Cale

Originally slated for release in the latter half of 2007 Ferrari Challenge Trofeo Pirelli (not to be... Read More

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