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  • Redout could be the WipEout spiritual successor you've been waiting for

    Redout could be the WipEout spiritual successor you've been waiting for
    When Sony closed their Liverpool Studio and stubbornly refused to revive WipEout, a giant void...
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  • Bears Can't Drift!? is a love letter to classic kart racers

    Bears Can't Drift!? is a love letter to classic kart racers
    Unless you own a Nintendo Wii or Wii U, kart racing games are in seriously short supply on...
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  • Interview: How Carmageddon conquered the car combat genre

    Interview: How Carmageddon conquered the car combat genre

    When I first started playing racing games back in the '90s, I didn’t care about racing - I cared...

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  • GT Sport Unveiling: Kazunori Yamauchi Q and A

    GT Sport Unveiling: Kazunori Yamauchi Q and A
    We were lucky enough to attend the recently held GT Sport unveiling in London and along with...
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  • Table Top Racing: World Tour developer playthrough

    Table Top Racing: World Tour developer playthrough

    Today is Table Top Racing: World Tour day!

    After 18 months in development, Playrise Studios'...

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  • DiRT Rally interview with Paul Coleman

    DiRT Rally interview with Paul Coleman
    During Codemasters' DiRT Rally PS4 preview event, Alan caught up with Chief Game Designer Paul...
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  • Sebastien Loeb Rally Evo: Preview part 2 Irvin Zonca Interview

    Sebastien Loeb Rally Evo: Preview part 2 Irvin Zonca Interview
    Following on from our first preview video for Sebastien Loeb Rally Evo yesterday, we are now...
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Latest News

Redout-could-be-the-WipEout-spiritual-successor-youve-been-waiting-for

Redout could be the WipEout spiritual successor you've been waiting for

When Sony closed their Liverpool Studio and stubbornly refused to revive WipEout, a giant void was left in...

Bears-Cant-Drift-is-a-love-letter-to-classic-kart-racers

Bears Can't Drift!? is a love letter to classic kart racers

Unless you own a Nintendo Wii or Wii U, kart racing games are in seriously short supply on current...

Interview-How-Carmageddon-conquered-the-car-combat-genre

Interview: How Carmageddon conquered the car combat genre

When I first started playing racing games back in the '90s, I didn’t care about racing - I cared about...

GT-Sport-Unveiling-Kazunori-Yamauchi-Q-and-A

GT Sport Unveiling: Kazunori Yamauchi Q and A

We were lucky enough to attend the recently held GT Sport unveiling in London and along with getting our...

Table-Top-Racing-World-Tour-developer-playthrough

Table Top Racing: World Tour developer playthrough

Today is Table Top Racing: World Tour day! After 18 months in development, Playrise Studios' mini combat...

DiRT-Rally-interview-with-Paul-Coleman

DiRT Rally interview with Paul Coleman

During Codemasters' DiRT Rally PS4 preview event, Alan caught up with Chief Game Designer Paul Coleman who...

MXGP-2-Developer-Interview-with-PS4-gameplay

MXGP 2 Developer Interview with PS4 gameplay

We recently took a trip to Qatar to get some world exclusive footage of the upcoming Motocross title MXGP...

Assetto-Corsa-PS4-preview-part-1-Marco-Massarutto-interview

Assetto Corsa PS4 preview part 1 - Marco Massarutto interview

Here is the first part of our Assetto Corsa PlayStation 4 preview which gives you the chance to learn a bit...

Territory-Studio-Putting-The-Special-Effects-Into-Video-Games

Territory Studio: Putting 'The Special Effects' Into Video Games

Video game creation has long evolved from the one-man development that was once possible in the early...

Sebastien-Loeb-Rally-Evo-Preview-part-2-Irvin-Zonca-Interview

Sebastien Loeb Rally Evo: Preview part 2 Irvin Zonca Interview

Following on from our first preview video for Sebastien Loeb Rally Evo yesterday, we are now happy to share...

Territory-Studio-interview-Putting-the-special-effects-into-video-games

Territory Studio interview: Putting 'the special effects' into video...

We recently met up with Territory Studio, who have applied their special effects expertise in movies into...

The-Crew-Wild-Run-developer-interview

The Crew Wild Run - developer interview

We catch up with Stephane Jankowski, producer of The Crew: Wild Run and he gives us some new details on the...

Drive-Any-Track-dev-interview-at-EGX-2015

Drive Any Track dev interview at EGX 2015

We caught up with Foam Entertainment, developer of the upcoming PC music-based racing title Drive Any...

Forza-Motorsport-6-Interview-with-Dan-Greenawalt

Forza Motorsport 6: Interview with Dan Greenawalt

The creative director of Turn 10 Studios, Dan Greenawalt, was kind enough to give Team VVV an interview at...

Team-VVV-visit-Peugeot-for-the-launch-of-the-Onyx-GT-Vision

Team VVV visit Peugeot for the launch of the Onyx GT Vision

Last week Team VVV was invited to the Peugeot HQ just outside Central Paris to get a glimpse behind the...

The-journey-to-Project-CARS

The journey to Project CARS

Hardcore racing simulation games are traditionally reserved for PC, with iRacing, Assetto Corsa, RaceRoom...

Ride-the-Tourist-Trophy-spiritual-successor-youve-been-waiting-for

Ride: the Tourist Trophy spiritual successor you've been waiting for?

Ride has high aspirations to be the Gran Turismo of bike games. But rewind back to 2006, and the developers...

Alan-Interviews-Ralph-Fulton-Forza-Horizon-2s-Creative-Director

Alan Interviews: Ralph Fulton - Forza Horizon 2's Creative Director

Just as it did with the first Forza Horizon game, Playground Games held an exclusive pre-release media at...

Dan-Greenawalt-Interview-Gamescom-2014

Dan Greenawalt Interview Gamescom 2014

In a surprise announcement at Gamescom, Forza Motosports Creative Director Dan Greenawalt took to the stage...

When-Worlds-Collide-hands-on-with-The-Crew

When Worlds Collide: hands-on with The Crew

In 2006, Eden Games’ revolutionary Test Drive: Unlimited pioneered the Massively Multiplayer Online Racing...

CaRPG-Why-The-Crew-is-the-Pokmon-of-car-games

CaRPG: Why The Crew is the Pokémon of car games

The size, scale and variety of The Crew’s open world USA is undeniably mesmerising. But what truly took me...

Interview-why-MXGP-will-be-the-most-authentic-Motocross-game-yet

Interview: why MXGP will be the most authentic Motocross game yet

Milestone always pride themselves on achieving authenticity when it comes to their licensed motorsport...

Autosport-International-2014-Britains-first-Super-GT-Nismo-GT-R

Autosport International 2014: Britain’s first Super GT Nismo GT-R

Millions of racing fans around the world found their fascination for racing cars through video games. No...

An-inside-look-at-the-GT-Academy-2013-International-Finals

An inside look at the GT Academy 2013 International Finals

Team VVV visited Silverstone to get an inside look at this year's grueling GT Academy International Finals,...

DriveClub-Interview-part-two-Lifting-the-bonnet-on-the-PS4s-flagship-racer

DriveClub Interview part two: Lifting the bonnet on the PS4's...

In the first part of our DriveClub interview with Evolution Studios, we looked at the sophisticated suite...

DriveClub-Interview-part-one-Connecting-the-community

DriveClub Interview part one: Connecting the community

As the current console generation enters its final lap, developers have frequently relied on social...

WRC-4-Preview-Event

WRC 4 Preview Event

With WRC 4 now less than a month away from skidding onto consoles and PC, Alan jetted off to Milan to...

Alan-interviews-F1-commentator-David-Croft

Alan interviews F1 commentator David Croft

While promoting F1 2013, Codemasters enlisted renowned SKY Sports F1 Commentator David Croft to ferry Alan...




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